Quote Originally Posted by Taleen View Post
After going through the feedback, we've decided to change the leveling system so that you will, once again, always have an orange recipe to skill up with. With requiring you to skill up via yellow recipes, I created a situation in which the crafting leveling experience could vary wildly from player to player based on RNG. If you got favorable rolls, you could end up crafting only 10 items for 10 skill ups. If you got unfavorable rolls, you could end up crafting 25 or more items for those same skill ups. We'd prefer that everyone, for all crafts, have a similar experience rather than some players lucking out and other players feeling frustrated by randomness.This should also help balance out the overall leveling experience between crafting professions. Although, as I've stated before, there will be differences between the "items" professions of Artificer, Armorsmith, Outfitter, and Weaponsmith and the "consumables" professions of Survivalist, Apothecary, and Runecrafter due to the differences in how these professions are balanced (one group being item slots and the other being stats).Thanks for all your feedback!
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