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Thread: BoEA, Recovery Stance, and Way of the Sun

  1. #1
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    BoEA, Recovery Stance, and Way of the Sun

    Pre 1.1 BoEA was undeniably too potent. Instead of using a measured tool to nerf it you smashed it with a sledge hammer. The initial redesign was not even worth the points nor putting on a hotbar, the current 3 still don't provide enough sustain.

    I could understand if you didn't want people to sustain solo but then you have Mages and Clerics running around palming the keyboard with impunity while Warriors (who don't outgear the area) have to stick to small pulls and drink inbetween.

    These abilities still aren't worth speccing into. The sustainable specs solo incredibly slow and are also for the most part energy starved.

    I don't want an easymode button but make them more potent or redesign them. Perhaps a large heal on CD or a Temp buff on a CD with the pre 1.11 healing on it, anything but the garbage heals they currently provide.

    -Mal
    "I aim to misbehave"

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    Even if Recovery Posture scaled from Everything is a Weapon armor correctly it wouldn't be worth it.

  3. #3
    BoEA is properly scaling off AP for me but the issue I see with it is that it's doesnt proc enough. I'd like to see it's chance to proc increased to 40% or so to make up for it's lack of healing power

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    Quote Originally Posted by Irunaii View Post
    BoEA is properly scaling off AP for me but the issue I see with it is that it's doesnt proc enough. I'd like to see it's chance to proc increased to 40% or so to make up for it's lack of healing power
    It was guaranteed in the first patch with really really small healing. They changed it to bigger heals and then made it RNG with a 20% chance. The healing over time is LESS than the initial small heals over time.

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    [/SIZE]I agree. Why give the warrior self heals if they offer little to nothing in regards to promoting different playstyles. It flat out does not heal for enough. Bottom line. BOEA, Recovery Stance, and Way of the Sun need to heal for much more and proc more often so they have a point. See... the issue is the abilities serve no purpose. You cannot effecfively use them to solo. Even after substanital buffs they will still not allow a warrior to solo a 5 - man or require less in heals for a raid. Why have the heals so damn low.

    Buffing these heal abilities (BOEA, Recovery Stance, Way of the Sun) gives the warrior class the same flexiblity to solo and enjoy PVE content as other classes who have actual healing souls. Every warrior heal abilty needs a substantial buff to even the playing field.

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    the same conversation is going on in the rogue forums right now and no one seems to be happy but trion with this garbage. It sucks and makes the game unfun with all the added downtime between fights now. You either spec into heavy pally or reaver for self healing and slow killing or you risk death on pulling a couple of mobs at once. Its just stupid IMO

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    Quote Originally Posted by Scourne View Post
    the same conversation is going on in the rogue forums right now and no one seems to be happy but trion with this garbage. It sucks and makes the game unfun with all the added downtime between fights now. You either spec into heavy pally or reaver for self healing and slow killing or you risk death on pulling a couple of mobs at once. Its just stupid IMO
    Have to agree.... its been this awful since alpha and they still havent addressed it... i dont know whether to get angry or just laugh and say **** it ill play a different class.

    At the moment all a warrior is good for is single target DPS, and balancing to 60 advocates can suck a ****, these problems have nothing to do with level 60 builds they are innate to the changes.

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    Quote Originally Posted by Dragosani View Post
    Have to agree.... its been this awful since alpha and they still havent addressed it... i dont know whether to get angry or just laugh and say **** it ill play a different class.

    At the moment all a warrior is good for is single target DPS, and balancing to 60 advocates can suck a ****, these problems have nothing to do with level 60 builds they are innate to the changes.
    you are absolutely right because spec'n to 60 doesn't mean squat to the new warrior level 1-40 when you actually get a little bit of tank healing. If trion really wants to attract new players not screaming about dying all the time they need to address this soon. I know its worse for rogue though honestly unless you want to pull out a guitar and strum a cord in the middle of a fight lol

  9. #9
    Look, i went warlord champ w/ 0 temp.... mostly warlord.... i soloed all the content so far at 1-2 levels below the quest level... i had very little downtime and i pulled 2-3 mobs with most pulls. I have no pally speced and i managed just fine... actually more than fine.

    With warlord like it is now, you have a ton of solo options. All trion did was make people have to actually work when they solo instead of having an "i'm invincible" build... i completely agree with them.

    Saying they are taking the fun out of the game is crap... I look at it the other way.. they have made solo more challenging and i actually enjoyed it a lot more. If i wanted a hack and slash game i would go play a first person shooter.

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    Quote Originally Posted by Kiernan View Post
    Look, i went warlord champ w/ 0 temp.... mostly warlord.... i soloed all the content so far at 1-2 levels below the quest level... i had very little downtime and i pulled 2-3 mobs with most pulls. I have no pally speced and i managed just fine... actually more than fine.

    With warlord like it is now, you have a ton of solo options. All trion did was make people have to actually work when they solo instead of having an "i'm invincible" build... i completely agree with them.

    Saying they are taking the fun out of the game is crap... I look at it the other way.. they have made solo more challenging and i actually enjoyed it a lot more. If i wanted a hack and slash game i would go play a first person shooter.
    Congratulations you found a spec that works for you and you contributed nothing to the topic. If you bothered to read, and I know that's hard, you'd see that we don't want to be invincible but we want to compete with other classes soloing speed without being pigeon holed into slow tanky specs. These abilities are to give you minimal sustain so you can keep soloing normal mobs at a relative pace or not die just because you had 2 adds. We don't want to solo elites or take 6 mobs on at a time we just want to be able to solo at the relative efficiency of Mages, Clerics, and Rogues.

    I also noted above that there are some specs that can solo very safely and for the most part they are slow and/or energy starved. These skills exist so you can play the spec/style you want with the sustain to be competitive. The problem is the heals are so small they serve no purpose the skills aren't worth using at all making the talents wasted. They either need a bump in strength or be redesigned into something useful for the kit instead of wasting the space.

    TL;DR save the "I can do it so there must be no problem" its a garbage argument and doesn't bring anything to the topic.

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    Quote Originally Posted by Kiernan View Post
    Look, i went warlord champ w/ 0 temp.... mostly warlord.... i soloed all the content so far at 1-2 levels below the quest level... i had very little downtime and i pulled 2-3 mobs with most pulls. I have no pally speced and i managed just fine... actually more than fine.

    With warlord like it is now, you have a ton of solo options. All trion did was make people have to actually work when they solo instead of having an "i'm invincible" build... i completely agree with them.

    Saying they are taking the fun out of the game is crap... I look at it the other way.. they have made solo more challenging and i actually enjoyed it a lot more. If i wanted a hack and slash game i would go play a first person shooter.
    yeah seriously quit the white knight crap because you enjoy 1 spec , wow seriously do you want a cookie or a medal or something? Do you think every warrior wants to level up as your spec or better yet all knowing one do you think that spec will effect all the lower level warriors from 1 to 40 or 50? Please contribute something to the conversation other than complaining about us complaining.

  12. #12
    Reagardless of your opinion Scourn, the fact still remains that warrior self heals could use some tweeking.

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    Quote Originally Posted by Irunaii View Post
    Reagardless of your opinion Scourn, the fact still remains that warrior self heals could use some tweeking.
    you did read my posts here before you posted right? im the one champions the heals here needing to be tweaked and more viable for leveling....

    People are not all going to just jump into rift and be 50 as soon as SL releases . When this expansion hits people are going to come back to the game all levels and play styles and regardless of the tin foil hats saying that trions population here is so great (which its not by far) Trion needs to make those players that do return to try the game out stay . Making warriors and rogues level slower then cleric and mages and have twice as much downtime is stupid and pointless. Self healing is mandatory with mob density as cluttered as it is in old world levels especially when you get into the hell zones like scarlet gorge and scarwood reach. Taking away self healing on the two classes is beyond stupid and is going to cost them in the long run.

  14. #14
    Wow.. such hate... I was just pointing out that there are several other specs that do just fine soloing. Call it what you want, but you dont need to go into a tank spec to have a fun solo spec that is not frustrating.

    Scourne based on your reply to my post alone.. im sure the devs totally take you seriously. Good feedback bro.

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    Quote Originally Posted by Kiernan View Post
    Wow.. such hate... I was just pointing out that there are several other specs that do just fine soloing. Call it what you want, but you dont need to go into a tank spec to have a fun solo spec that is not frustrating.

    Scourne based on your reply to my post alone.. im sure the devs totally take you seriously. Good feedback bro.
    Several other? I tried a lot of permutations of the current souls the warrior has at his disposal, not one comes close to the warrior pre 1.11, i hoped that we finally get out of the rb 44 corner for solo/grinding, but guess what we are not we straight back to rb is gold but without the self healing. And comparing an H & S to an FPS is just wrong...

    You may enjoy little pulls with every 60-90 second an nice drinking animation of 10-15 seconds but i honestly do not. I love to wreck destruction and mayhem. That is on normal mobs in the open world or on out-geared content.

    In my permutations of the current souls of the warrior i found several that are sturdy and deal acceptable dmg as long you dont pull as you have used too, but with a small problem it is either ST or AOE dmg to get both in acceptable levels your straight back to good ol' RB and i am sick and tired of this.

    BoEA was strong and it got better/worse with your equipment as more dmg you did as more crits you dished out as faster you healed. And yes that was sometimes ridiculous, but it was fun
    Honestly i dont get all the people that are talking about a challenge in something that was meant to be for R&R, maybe they are not enough challenged in there jobs? I dunno, but the point is, at the moment the self heal is across the board not enough at least not for people like me who want to actually play a game and not watch there character sitting down and idle for 15 seconds every 2 minutes but it takes all kinds of gamers i guess

    I would love to see some normalization in the self healing ability of dps souls, something like say we regain flat 10% of our dmg as heal, or to leave room for adjustments make it 5% of all dmg done is returned to the dps soul as heal.

    5% of all dmg is a lot the average gamer in rift i guess gets to solid 3-4k dps with 60 lets say the average gamer reaches 5k dps at 60 at any given time and situation, 5% healing of 5k dps are 250 hps, that is solid self heal but far from enough to pull crazy stunts. We all know how much BoEA has healed 250 hps compared to that on 60 with an increased health pool and increased incoming dmg compared to 50, I would bet that it would not even matter in the long run maybe not even for solo grinding but it would be a lot better then what we got at the moment.

    Just my thoughts on that, the self healing and some of the macro stuff is the only real beef i got at the moment with rift.
    As always its just an opinion and you dont have to share it your entitled to your own but so am I.

    brgds

    CB

  16. #16
    BoEA heals for 20% of AP which will have the same effect with more gear as crit did before 1.11 hit. BoEA's issue is that it doesnt proc enough and needs to be increased to 40% or so. The other recovery tools are inferior imo and should be increased as well. I was grinding last night to 51 and I could do one or two mobs at a time non stop but if I attempted to chain pull packs of mobs like before it wasn't happening and I would have to be smart about it....which was more fun to me than going comatose.

    And no one is pingeon holed into one spec....if anything the sky is the limit atm and I've been having a blast messing around with all the different variations of this spec or that. You're always gonna have the top specs though and there is never going to be a way to stop that.

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    Quote Originally Posted by Irunaii View Post
    BoEA heals for 20% of AP which will have the same effect with more gear as crit did before 1.11 hit. BoEA's issue is that it doesnt proc enough and needs to be increased to 40% or so. The other recovery tools are inferior imo and should be increased as well. I was grinding last night to 51 and I could do one or two mobs at a time non stop but if I attempted to chain pull packs of mobs like before it wasn't happening and I would have to be smart about it....which was more fun to me than going comatose.

    And no one is pingeon holed into one spec....if anything the sky is the limit atm and I've been having a blast messing around with all the different variations of this spec or that. You're always gonna have the top specs though and there is never going to be a way to stop that.
    35% if skilled but it dosent proc of everything only from builders that is a lot bigger issue then the percentage.

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    A lot of the people I have seen saying there are no problems severely outgear the area. If your in ID relics your gear level is aprox 56-57. Once you start fighting NPC's of your gear level you will find out the inefficiency of some of these specs.

    If you want a good test take those greens from Pelladane or whatever and equip them. See if your spec is viable then.

    Im running a Paladin, Champion, Warlord spec that has great sustain and a "decent" speed but the problem is energy starvation. They built a great deal of talents and abilities focused around reactives but then have them completely drain you of energy.

    -Sean

  19. #19
    I never said it was where it needed to be , I just said it is properly scaling off of AP. And skilled it's actually a 40% chance to proc but yes it's only on builders and I wnoder if it works with AoE builders.

  20. #20
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    Vaguely offtopic but I have 0 downtime in 28pally/38+ warlord, dps is very very good (2hand) long as you make sure your mobs packs have physical enemies amongst them for the block procs.. Fighting mobs multiple levels above me in packs just fine, ToL and No Permission to Die have 2min cds so you really have no downtime at all.

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