Quote Originally Posted by Cyzo View Post
Sure, that could be a potential solution, but not all specs need hit and it could also lead to players stacking insane amounts of hit to do crazy amounts of damage. Overall, spell power and attack power would probably end up giving the best and most 'correct' numbers.
Might I suggest a toughness scaling for tanks as well? Most tanks don't have great DPS gear and it doesn't seem like it makes sense to make tanks switch to their subpar DPS gear to have an easier time dealing with the bugs. Or something else to make it so tanks don't feel useless for half the instance.