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Thread: Deal breaker or not?

  1. #1
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    Deal breaker or not?

    So, if warrior stays pretty much as it is come go-live, how many of you will still play this calling? If you don't play your warrior, what do you plan on playing and why?

    Personally, I think people who enjoyed the warrior class being a great DPS spec are going to be swayed by the other classes that can out DPS them and have much more utility to offer.

    I say this without having played a lvl 60 toon yet but at the 50 to 52 range, I feel the warrior has been gimped to the point that people will leave it.

    I expect I'll see some people posting how they think the game is headed the right way and others that think it's totally broken and others who aren't decided yet. But hey, I'm just asking for your opinion here...

  2. #2
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    I can understand the feelings you have about the calling, but i will still get my warrior to 60 as the first of my toons if the expansion goes live.
    I played for ages warriors in all games that had one, no matter if it was offline or online small multiplayer or large multiplayer. After the warrior is 60 and i got some new higher grade equipment i will reevaluate the calling and then decide if i do a calling transition as i did in gw2, from tanking warrior to support rogue.

    But that is my totally personal battle plan, you have to do what ever brings you the most joy, after all its an game/hobby that is supposed to be fun and take you mind of your already high stress jobs or other responsibilities, we might have.


    brgds

    CB

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    TO be honest im very disappointed in the warrior on beta... My main spec is tank and they Made Warlord a dps soul?? And reaver is eh now.. I really dont care about dmg as a tank I want mitigation and absorb shields and stuff.. And the removing the cooldowns on alot of the abilities to make macroing harder really annoys me ( Not just a warrior issue) Like reaver have 4 or 5 abilites with the same dot length that now have no cool down so you cant macro them Trying to play reaver is a head ache and a half..

    Non of the tanking souls Feel rite to me The only one that I "Kinda" like is Vk ecause of the absorbs but then you are completly energy starved and pally has some goot mitigation abilities but there worthless if your fighting more then 1 mob at a time..

    I havn't messed with the dps side to much but im not a big fan of the changed there either..

    My warrior is my main BUT I have a rogue that is just as geared my warrior is 7/7 id vendor pieces (Tanking) my rogue is only 6/7 id pieces (DPS)but has akylios relic and stuff.. I will have to get to 60 on my warrior and see then but if thins stay completely as is i might be switching mains. I would just hate to do that since I am the Main tank in my Guild and guild leader.

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    Quote Originally Posted by Heidi View Post
    So, if warrior stays pretty much as it is come go-live, how many of you will still play this calling? If you don't play your warrior, what do you plan on playing and why?

    Personally, I think people who enjoyed the warrior class being a great DPS spec are going to be swayed by the other classes that can out DPS them and have much more utility to offer.

    I say this without having played a lvl 60 toon yet but at the 50 to 52 range, I feel the warrior has been gimped to the point that people will leave it.

    I expect I'll see some people posting how they think the game is headed the right way and others that think it's totally broken and others who aren't decided yet. But hey, I'm just asking for your opinion here...
    They really need to address the issues with the Champion soul being garbage, Energy Starvation (give me a break), and warriors better have very competitive dps come launch. The army of instant abilities is very annoying and ruins game play. I would rather have less abilities then the cluster f**k that is my keyboard when I test these specs. It actually makes you angry after awhile.

    The warrior in Beta is the result of Trion listening to the wrong people in the community. Are warriors going to require an addon like Krauul alert to play their class? I hope not. Adding a bunch of instants does not increase difficultly. It just ruins the experience and makes the game feel clunky and broken.

    The devs have alot of work to do but then again this is a Beta. If this went live we would have a problem.

  5. #5
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    I like having a support soul that being said my Beta Counterpart is significantly weaker than my live counterpart.

    Soloing is tedious and slow now and my group DPS (trash) is significantly weaker. My single target is pretty phenomenal thanks to paragon but AoE DPS and Tanking has suffered.

    I have run into energy starvation issues on several pure builds which is abnormal.

    Overall the idea of the changes are nice but the balance is all off, if things stayed identical to current I would go back to one of my other 50s. I would argue that its beta and these things are constantly changing but were awful close to launch, stress testing is to make sure the infrastructure works its a bit late for major balance changes.

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    If warrior goes live the way it is right now? We probably will see only raids with 10+ warriors due to the fact that we serverely outdps every class right now even on range. (not counting imba bugged druid pets)

  7. #7
    Honestly, I was excited about the changes coming, and I still kind of am, all the different abilities etc. it's like a new game.

    I don't even mind the tank changes - anything is better than the no choice 38 Reaver tank.
    A lot needs adjusting, I think skills and talents still need a bit of fine tuning but for the most part I will still be tanking to 60 on my War.

    DPS soul wise, I admit I have not played around much, but the essence of RB sounds like its gone with all its oGCD changes, sounds like CHamp is in a horrible state too.

    Though ultimately, for me, the no cooldowns on so many abilties is my big issue and I am not saved from that on any classes, though some souls suffer more than others, so maybe that will dictate what class and souls I play

  8. #8
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    Not true

    Quote Originally Posted by Azunia View Post
    If warrior goes live the way it is right now? We probably will see only raids with 10+ warriors due to the fact that we serverely outdps every class right now even on range. (not counting imba bugged druid pets)
    I would like to see the DPS numbers you speak of. From what I've seen, Rogues have DPS wrapped up in MM builds. If you have a successful build, what is it and are you successful with only one build? I personally hated Paragon and didn't like being pigeonholed into a ST build that doesn't offer utility for taking on trash in raids. I'm not asking for a soul combo that is a 'do it all' spec. Just some synergy between the DPS souls that works better than it does now.

    The issues I see for now are:
    Lack of cool downs for macro purposes
    DPS being gimped in our DPS souls. I hate the fact that Warlord's backhand can do so much damage that it makes some of Champs main abilities look like they hit as hard as a kitten.
    Energy starvation (mainly in tanking)

    I created this thread mainly to hoping to get the Dev's to read the concerns and reactions of warriors. If players think the calling is to broken to play, then hopefully they will take alienating their current player base seriously enough to fix it.

  9. #9
    Quote Originally Posted by Heidi View Post
    I would like to see the DPS numbers you speak of. From what I've seen, Rogues have DPS wrapped up in MM builds. If you have a successful build, what is it and are you successful with only one build? I personally hated Paragon and didn't like being pigeonholed into a ST build that doesn't offer utility for taking on trash in raids. I'm not asking for a soul combo that is a 'do it all' spec. Just some synergy between the DPS souls that works better than it does now.

    The issues I see for now are:
    Lack of cool downs for macro purposes
    DPS being gimped in our DPS souls. I hate the fact that Warlord's backhand can do so much damage that it makes some of Champs main abilities look like they hit as hard as a kitten.
    Energy starvation (mainly in tanking)

    I created this thread mainly to hoping to get the Dev's to read the concerns and reactions of warriors. If players think the calling is to broken to play, then hopefully they will take alienating their current player base seriously enough to fix it.
    5k-6k ST DPS seemed to be the going standard for War builds in Beta, at least that's what my Guildie was running. I believe it was Tempest/RB mix, but he used a few others too

  10. #10
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    Quote Originally Posted by Heidi View Post
    The issues I see for now are:
    Lack of cool downs for macro purposes
    DPS being gimped in our DPS souls. I hate the fact that Warlord's backhand can do so much damage that it makes some of Champs main abilities look like they hit as hard as a kitten.
    Energy starvation (mainly in tanking)
    These are my main concerns as well.

  11. #11
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    Quote Originally Posted by Heidi View Post
    So, if warrior stays pretty much as it is come go-live, how many of you will still play this calling? If you don't play your warrior, what do you plan on playing and why?

    Personally, I think people who enjoyed the warrior class being a great DPS spec are going to be swayed by the other classes that can out DPS them and have much more utility to offer.

    I say this without having played a lvl 60 toon yet but at the 50 to 52 range, I feel the warrior has been gimped to the point that people will leave it.

    I expect I'll see some people posting how they think the game is headed the right way and others that think it's totally broken and others who aren't decided yet. But hey, I'm just asking for your opinion here...
    I think that new warrior is a lot more interesting.

  12. #12
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    Quote Originally Posted by Heidi View Post
    I would like to see the DPS numbers you speak of. From what I've seen, Rogues have DPS wrapped up in MM builds. If you have a successful build, what is it and are you successful with only one build? I personally hated Paragon and didn't like being pigeonholed into a ST build that doesn't offer utility for taking on trash in raids. I'm not asking for a soul combo that is a 'do it all' spec. Just some synergy between the DPS souls that works better than it does now.

    The issues I see for now are:
    Lack of cool downs for macro purposes
    DPS being gimped in our DPS souls. I hate the fact that Warlord's backhand can do so much damage that it makes some of Champs main abilities look like they hit as hard as a kitten.
    Energy starvation (mainly in tanking)

    I created this thread mainly to hoping to get the Dev's to read the concerns and reactions of warriors. If players think the calling is to broken to play, then hopefully they will take alienating their current player base seriously enough to fix it.
    Just look at Shargoys guide thread here in beta, there are multiple builds that can push 5-7k easily.

  13. #13
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    Thumbs down

    Quote Originally Posted by Azunia View Post
    If warrior goes live the way it is right now? We probably will see only raids with 10+ warriors due to the fact that we serverely outdps every class right now even on range. (not counting imba bugged druid pets)

    I disagree ever class is actually insanely imbalanced. You sure you tested every class? Because from what Ic an tell the dps from other class is even more insanely OP than warrior. Try like 10K-20K++

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    I can only disagree with you from what I have seen so far.

    Leveling felt smooth and very easy...too easy for my taste.

    DPS was significantly higher then on live...I play a Beastmaster and my first thought was sth. like "Support? My ***, this **** rocks!". Combined with Paragon+Champion I found it to be a perfect level build with mobs dropping faster then expected.
    After that I switched to Tempest+Beastmaster and dps went up another 20%, so I donīt think this will go live, because dps is to high (combined with survivability, like Shield + HoT from Harbinger, HoT from Bestmaster). You could kill mobs fast without receiving a scratch...as I sayed, I would prefer a little more challenge on that side.

    Cannot talk about final levels, but so far Iīm loving it.

    Only hope is they still work on Tempest animations and more important sound effects...they animations looked underwhelming and the sound effects are really poor.

    Just my point of view of course.

    (not a native English speaker, so sry for any mistakes)

  15. #15
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    Quote Originally Posted by Charqe View Post
    I disagree ever class is actually insanely imbalanced. You sure you tested every class? Because from what Ic an tell the dps from other class is even more insanely OP than warrior. Try like 10K-20K++
    The only thing that is pushing out more than 10k+ is 1 bugged skill in MM that has been bug reported, reported on the forums, acknowledged by the devs, and already fixed on their internal builds.

    Warriors are currently pushing out more DPS in general than other classes, in some cases way to much (SLI), some builds still needs some work, etc. But what do you expect, it is an early beta, there are going to be bugs, there are going to be things that are broken. You responsibility is to report them in a constructive manner. There is no point in freaking out about DPS balance at this point. Kindly note the things that are broken in the classes you play and wait for fixes.

    As an FYI, the devs have posted their ST DPS goal breakdowns as follows:

    Melee DPS > Ranged DPS > Support/AoE DPS > Tank DPS > everything else.

    From dev comments, etc, my estimation of their goals are as follows at 50ish for ST DPS:

    Melee DPS -> ~5Kish
    Ranged DPS -> ~4.5Kish
    support/AoE DPS -> ~3.5-4Kish
    tank DPS -> ~2-3Kish, with maybe reaver pushing into the 3-3.5kish range.

    So you can use that as a rough guidline and if you see something significantly out of bounds, report it. So if you find a build doing 6-7K+ ST DPS, expect that it will be brought down. Also it is in everyone's interest that the spec be brought down in Beta to prevent over nerfs when things go live, as in the live situation, there is less margin/time to finesse things down.

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    Well, so far they aren't meeting those goals. Range is FAR better than melee across every calling including warrior with tempest.

    Melee AOE is hitting the 3.5k-4k damage with champ, but thats 3 mobs combined and then you're energy starved.

    I have a rogue and mage both sitting at 50, when planar attunement gets combined it will be a tough choice to stay warrior.

  17. #17
    My full tank spec was hitting 6k aoe, I've not messed with dps specs but tempest was at 6k single target from my Guildie, I am not sure if he has tried any melee builds yet

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    Been loving the warrior changes so far.

    Seems to me like most of you are just whining because there's so much new stuff you feel overwhelmed. Sure it'll take a while to get into the swing of things but the new incarnation of the Warrior is showing some major promise compared to what we have on Live right now, some problems that we've had for... well.. almost since release are finally being addressed, the tank souls are much better, balance between them seems good, they have small specialisations but nothing big enough to force you into using one soul most of the time.

    I was trying some Tempest hybrids in warfronts, and 51 tempest too, and it's so nice to have that playstyle open to us. I'm primarily a 2hand in your face pvp player but I'll definitely be hybriding with Tempest when it goes live. I even tried a 51 paladin build running around spamming heals on people :P Very ineffective of course, but good fun and still has some possibilities for those who like to tank in PVP. It just seems like the warrior pony has a lot more tricks up his sleeve, I can't understand why so many people are complaining.

    DPS balancing is a little off IMO, would be nice if more hybrid specs could compare to 51/15 style specs but there's time yet

  19. #19
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    Arrow

    Quote Originally Posted by Charqe View Post
    I disagree ever class is actually insanely imbalanced. You sure you tested every class? Because from what Ic an tell the dps from other class is even more insanely OP than warrior. Try like 10K-20K++
    And ummm the one thing that does that in Rogue Ailion has said is getting fixed.... just as an example.

  20. #20
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    a warrior has the best ranged dps atm as well, im not seeing what you're complaining about. riftblade is really strong now. its able to pull nearly 6k as RANGED ( i understand that numbers mean caca atm .) after playing rb this weekend, i dont feel the insane need to play paragon like i thought i was going to, which im thankful of.

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