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Thread: Tempest Bay bugs

  1. #1
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    Tempest Bay bugs

    (13310, 11630) - "Transparent wall"
    Looks like you ran out of stone and u hang some carpet there colored to look like a wall :P
    http://i47.tinypic.com/33kb407.jpg


    (13050, 11562) - "The Pools"
    There are some pools filled with water near the stairs there. If you fall in them you cannot climb your way out, only soul recall..
    I've noticed Tempest Bay citizens are throwing golden coins in those pools for "good fortune" so I wonder how many explorers will jump in there and find themselves trapped :P


    (13013, 11603) - "Statue holes"
    There are some strange statues with stairs on their sides.
    There are small "gaps" created in between the stairs and the statues that are actually quite deep.
    I feel in there and couldn't climb my way out so i had to soul recall. looks like tempest bay is full of traps!


    Swimming around tempest bay.
    I found Bard guitars and something that looked like wet clothes.
    Now that either means that bards enjoy swimming naked around Tempest Bay or that Bards don't know how to swim at all :P
    http://i50.tinypic.com/2ykhpjp.jpg
    http://i45.tinypic.com/34i1ock.jpg
    http://i50.tinypic.com/20h4ql1.jpg
    http://i50.tinypic.com/xg9de.jpg


    Floating beyond water around.. Tempest Bay!
    Imo, you have set the fatigue limit around Tempest Bay too far away from the Bay.
    I could swim for about 2 minutes before fatigue takes effect. In addition, I was able to swim beyond where water graphics ended and basically started floating in between the sky and the depths of the ocean.
    http://i48.tinypic.com/2n6axac.jpg
    http://i50.tinypic.com/de8gle.jpg
    http://i47.tinypic.com/2wg9ft0.jpg
    http://i49.tinypic.com/o56c6p.jpg
    http://i47.tinypic.com/2rz74t4.jpg


    Melee weapon auto attacks can hit dummies from 20 or so meters.
    I was parsing on a dummy in tempest bay and when i finished i moved myself about 20 meters away when i realized my character kept doing the "auto attack" animation and my auto attacks were still hitting the faraway dummy!
    I'm a warrior and my spec was 51para/10champ/5temp

  2. #2
    Quote Originally Posted by Yobiraion View Post
    Melee weapon auto attacks can hit dummies from 20 or so meters.
    I was parsing on a dummy in tempest bay and when i finished i moved myself about 20 meters away when i realized my character kept doing the "auto attack" animation and my auto attacks were still hitting the faraway dummy!
    I'm a warrior and my spec was 51para/10champ/5temp
    Tempest 0-pointer allows auto-attacks up to 30 meters, at least it says that on the tooltip.

  3. #3
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    Quote Originally Posted by Yobiraion View Post
    (13050, 11562) - "The Pools"
    There are some pools filled with water near the stairs there. If you fall in them you cannot climb your way out, only soul recall..
    I've noticed Tempest Bay citizens are throwing golden coins in those pools for "good fortune" so I wonder how many explorers will jump in there and find themselves trapped :P
    You can actually manage to get out via one of the corners. I thought I was going to have to soul recall myself Still could stand to be just a touch higher, unless it's meant to be a fiendish trap.

  4. #4
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    Don't know if this is intentional or not, as my character was "having a good time" on the local brew when she attempted this, but I couldn't get out of the bar without jumping over the threshold. My toes got stuck on the doorjamb and wouldn't allow me to leave.

  5. #5
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    Floating Lamps

    Attached Thumbnails Attached Thumbnails floating lamps.jpg‎  

  6. #6
    The (grand ?)master miner is inside of the wall.
    You can reach him by going trough a wall but you can't get out ^^

    I hve been able to go to the edge of the the map (something like 15h 15k location).
    I came back with nice information: the world is surrounded by darkness

  7. #7
    Senior Member bctrainers's Avatar
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    Quote Originally Posted by ajasko View Post
    Have a /loc for it?
    --bc
    HL3 CONFIRMED

  8. #8
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    Quote Originally Posted by bctrainers View Post
    Have a /loc for it?
    Sorry my bad, DURF. Tempest Bay just outside the class trainer area.

  9. #9
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    Tempest Bay dummies, or at least some of them, are too close to the wall.
    As a result if you use a "blink on target" ability you end up inside the target and unable to attack because you are inside its hitbox.
    This is mostly for blinks that teleport you behind targets

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